Today we have released our latest update, version 1.0.6. The change-log for the update is given down below. Unfortunately we have had to change our server provider that is hosting the update files and therefore update the .cfg file associated with the Skunkcrafts updater.
What this means for you guys is that in order to get the latest update and future updates, you will need to redownload the entire aircraft folder from wherever you bought it. The Org store page has just been updated with the new files, and the updated files are already available on our website for those that bought it there. We apologise for the inconvenience!
- Gunsight Overhaul – 3D Collimated Gunsight Effect added
- Gunsight brightness limits & defaults adjusted
- Added Alternate Ground Handling Mode (Steerable Tailwheel)
- Fuel Pressure Altitude Failure adjusted to more realistic altitudes
- Fixed Toe Brakes & Mixture not working when loading a different aircraft after using the Spitfire
For this update we have included a quick-fix/workaround for the ongoing Ground Handling issues. Located on the VR Panel, you will now find a switch labelled ‘Ground Handling’. Setting it to ‘Normal’ will keep the Spitfire operating as it always has been, with a free castoring tailwheel. Setting the switch to ‘Simplified’ will lock the tailwheel and make it steerable with the rudder. Using this makes taxi a breeze and avoiding ground loops on landing very easy, even in severe crosswinds (tested in 30 kt crosswinds).
Note that the Spitfire is generally only rated for a 15kt crosswind
We have also found that using a wind-altering plugin such as this one makes ground-handling far less frustrating in windy conditions. We will continue to research and consult with Laminar & other developers to see if we can find a better solution to the niggling ground handling issues that doesn’t compromise on realism.
Dan & Alex