A timeless legend, an icon, a hero and arguably one of the most beautiful aircraft to have ever existed.
Designed to be a short-range, high-performance interceptor, the Spitfire is most famous for it's pivotal role in World War II & The Battle of Britain where it was a key weapon against Axis forces. Instantly recognizable by it's iconic elliptical wing, the Spitfire needs little introduction from us.
Key Features
3D Cockpit Model built from Heritage Flight Simulations incredibly detailed CAD Model
The model is a perfect replica of the Spitfire Mk IX cockpit, down to the smallest detail, and is used for the production of HFS's amazing cockpit replica.
This is of course backed up by our usual ultra-high Artwork standards across the entire aircraft - the in-game screenshots say more here than we ever could! Combined with the gorgeous scenery of MSFS, prepare to be blown away by just how good an old legend can look inside a modern simulator.
Professional Wwise Sound Design by an experienced Sound Engineer
This release marks our greatest achievement in sound design so far, by a long mile, thanks to the power of Wwise (the industry leader in game audio-engineering). All sounds have been professionally recorded from a real Spitfire Mk IX. We have splashed out here to obtain an exhaustive Spitfire sound pack, professionally recorded by an Audio studio for the purpose of simulation & game development. It has been worth it! The audio experience is incredibly immersive and enhances the experience significantly!
Extensively researched, detailed and realistic Flight Model
Asobo has developed an enormously complex, detailed and realistic set of Flight Modelling tools that we have fully implemented to build our Spitfire FM from the ground up. Our experience in developing our Spitfire Mk IX for X-plane 11, as well as our recent experience developing Flight Models inside 3 different simulation platforms, has allowed us to quickly build a highly accurate Flight Model that not only flies 'by the numbers', but just feels damn good.
Realistic Start-up Procedures, Failures and Flight Systems
Simulated to function as faithfully as possible to the real aircraft; you will need to start-up, operate and fly the aircraft just as a real Spitfire pilot would have all those years ago. Custom failures enforce this realism – exceeding operating limits or incorrectly operating the aircraft will result in appropriate failures.
Multiple Variants
Our Spitfire package includes both the Spitfire Mk IXc , as well as the unique clipped wing variant of the airframe, infamous for its unique look, significantly improved roll rate and slight speed increase.
Changelog
UPDATE 1.1.0
Version 1.1.0 of the MSFS Spitfire Mk IXc is now available! This update includes the highly anticipated flame VFX of the Merlin engine which fires in the correct sequence, the FlyingIron Tablet which includes a huge amount of helpful information and tools, and finally an FM overhaul which has lead to the most realistic simulation of our Spitfire yet!
- Accurate Moments of Inertia according to factory data
- Flight Model entirely re-tuned due to the above
- Faster acceleration during take-off
- Renewed Instrument Camera setup and tuned QuickViews L1/R1
- Overall camera improvements
- Added Tablet & all the goodies along with it
- Fire in the pipes ... 12 x awesomeness
- A bunch of sound improvements: additions, remixing and rebalancing
- Programmable Radio (use tablet to program and radio buttons A-D to use)
- Added loading tips
- Fixed Mag 2
- Fixed cockpit light dimmers
- Improved cockpit texturing
- Added VR stick control
- Fixed radio clickables
- Fixed clock animation
- Many more fixes and improvements
UPDATE 1.0.3
Update 1.0.3 focuses on updating the Spitfire for MSFS’s July Update, which includes Xbox integration and a new interaction system. We’ve also included some particle FX and a few other goodies for you.
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Implementation of the new UI & Interaction system – including improved tooltips and controls (primer & door controls fixed)
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Integration of Garmin 430 GPS in the cockpit – gunsight can now be toggled between gunsight & GPS via the Gunsight Reticule switch
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Addition of basic Visual FX – engine smoke, contrails, tyre particles etc. More to come in future updates!
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Integrated engine block vibrations
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Numerous Flight Model & Ground Handling refinements & improvements (By GotGravel)
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Refined & improved Oxygen system realism
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Engine Damage now optional – can be toggled ON/OFF via Radio Preset Button D
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Improved Prop Animation
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Fixed lighting knob controls
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Fixed temperature gauge dropouts & bugs
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Numerous bugfixes & miscellaneous improvements to Art & systems
UPDATE 1.0.2
Art
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Modern Radio & Transponder unit added
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Windshield scratches decreased
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Cockpit control hitboxes improved, made easier to use
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Pilot head basic animation
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Fuel Slipper Tank added
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Fixed Compass & Directional Indicator
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Prop blur adjusted at low RPMs
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Cockpit Camera collisions added
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Various small bugfixes
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User Manual updates
Systems
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Custom C++ Merlin Temperature model integrated (replaces default MSFS thermodynamics system)
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Fuel system overhauled + External Tank integrated
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Custom oxygen system integrated
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Fuel Primer functionality integrated - now required for startup (note that requirements vary with weather conditions)
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Engine failures revised, overheat failures improved. The engine must now be flown inside real-world operating limits or it will very likely fail
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Camera/quick-views overhauled
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Door & Canopy overhauled - increased realism, includes locking mechanism. Door must be closed to operate canopy slide.
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Ctrl+E Auto-start fixed
The flight model has been overhauled and improved, with many small corrections adding up to make for a significantly more realistic experience. As before, thanks to GotGravel for various contributions here.
- Geometry corrections, wing surface areas corrected
- CG locations & limits revised
- Lift & Drag curves revised
- Flaps pitching moment & drag corrections (nose-down tendency more realistically modelled)
- Moments of Inertia revised
- Roll rates & control authority adjusted
- Weathervaning tendency improved
- Takeoff run increased realism - more stable along roll axis, reduced P-factor torque
- Braking force increased, tipping tendency reduced slightly
- Engine modelling adjusted slightly, inverted flight restored
Sound
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Brakes pneumatic sound added
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Flap sound improved
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Engine 3D Sound panning bug fixed, attenuation improved
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Door, lock & canopy sounds updated
UPDATE 1.0.1
This update is our first update since release, and aims to address some remaining bugs & issues pointed out by our users, prioritizing improving the user experience, adding missing sounds & features and further improving the flight model.
Overall, the flight dynamics have been made more realistic and therefore the Spitfire is now slightly more difficult to fly (especially on takeoff). You will need to use your rudder trim more effectively, and manage your engine power more carefully.
Art
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External LODs improved, icing LODs fixed
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Clipped Wing icing issues fixed
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Animated oxygen valve, external tank lever
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Windshield Fluid Port textures added
Sound
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Touchdown Sounds added
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Additional cockpit sounds added (wobble pump, primer, various switches)
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Systems & Flight Model
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Parking Brake made clickable
Flight Model improvements (thanks to Raimond aka GotGravel for pitching in and making several contributions here)
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Stall speeds increased slightly
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Stall behavior adjusted
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P-factor increased (you will notice a much stronger tendency to swing left on takeoff. Counter this with some right rudder trim)
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Torque/Propwash dynamics adjusted
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Roll inertia, stability adjusted
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Control sensitivity at various airspeeds adjusted
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General control & trim sensitivity adjusted
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Prop Inertia reduced
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Engine throttle response speed increased
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ATC Power now tied to Radio Unit – to be able to contact ATC, select any preset channel on the radio (A-D) to power it on
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Oxygen Flow now requires oxygen flow valve on the starboard side of the cockpit to be opened
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Negative G’s starve engine of fuel (WIP, needs additional work)
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Engine Temperature model adjusted slightly (still WIP)