G'day folks,
Today, we have released version 1.0.1 for the F6F, which includes full CFD (Computational Fluid Dynamics) implementation, as well as some minor FM, system & art fixes. We have also changed the parking brake to be off by default, so keep that in mind next time you start up! Additionally, we released version 1.1.1 of the P-38L last week, which includes CFD implementation, ground handling improvements and more!
F6F Hellcat V1.0.1
Flight Model
- Implementation of full CFD (Computational Fluid Dynamics) including tuned CFD ground effect
- Improved Adverse Yaw
- Rudder, aileron and elevator fine-tuning
- Elevator trim authority increased a little
- Minor tweaks to various component drag factors
- Wing lift increase
Ground Handling
- Gear static compression lowered from 50% to 33%
Visual Model
- Fixed belly antenna, now points aft
- Fixed default pilot LOD issue
- Fixed Aileron Tab decal "Right Wing Down" for both directions
- Fixed ADI roll animation issue
Cockpit
- Spawn with canopy open...no longer animates to open but spawns instantly in the correct state
- Added percentage to the tooltip of Cowl and Oil shutter flaps
- Clock hands now operate on a military 24-hour time
- Reset clock adjustment offset when time is adjusted in MSFS Toolbar Weather app
- Fixed Oil Temp gauge incorrect reading
- Removed windshield camera collision to temporarily fix camera jitter bug
- Parking brake is no longer on by default (but can still be used via hotkey)
Engine and Propeller
- Cooling is more effective at altitude
- 5% less torque effect
Electrical Systems
- Fixed generator, now turns on from Cold and Dark above 1300RPM
- Accurate battery and generator curves
- Battery capacity lowered to 11Ah, which is correct for the Hellcat
Tablet
- Added Hobbs meter to the Live Data tab
- Tablet Live Data speeds were in mph, now corrected and displaying as knots
P-38L Lightning V1.1.1
Flight Model
- Implementation of full CFD (Computational Fluid Dynamics) including tuned CFD ground effect
- Improved Adverse Yaw
- Rudder, aileron and elevator fine-tuning
- Tuned dive recovery flaps
- Tuned elevator trim
Ground Handling
- Free castering nosewheel steering, augmented with custom rudder/propwash code (steer with rudder/propwash, differential breaking and/or differential thrust)
- Suspension re-tuning (lower static compression)
- General ground handling fine-tuning
- Fixed tailstrike after pushback issue
Cockpit
- Ground roll and engine vibration animation for the Yoke, RPM needles and MP needles
- New yoke animation based on actual control surface deflections
- GPS on/off function using COM1 volume knob
- GPS dimmable using the Glareshield Instrument rheostat
- Modern pilot visibility during zoom fixed
Engine and Propeller
- Prop RPM at higher altitudes can reach much lower RPMs
- Fuel consumption tuned
- New Lean/Rich fuel consumption logic giving correct consumption at all configurations
- Carb icing now depends on cloud density
- Slightly increased thrust during take-off roll
Tablet
- Added Workshop tab
- Added Hobbs meters to the Live Data tab
Others
- Fixed MSFS Checklist highlight issues
Credit for these beautiful screenshots goes to users eazynotsoeazy48 & Showdown Brown on our Discord
Thanks all,
Alex, Dan & Rai
Hello team..the plane turned out really great. I thought the wear and tear on the workshop side of the tray was negatively affecting the aircraft. For example, when the cylinders are worn out, the aircraft has less power. Or if you stand too long with the battery running and it’s dead so you have to go to the tray and refill the battery. Or the same with an engine failure. It would also be great if you could operate the hydraulic hand pump on the bottom right, so you don’t always have to start the engine to close the cowl flaps. Thank you Sandro
Marcel Aerni
It’s strange while doing slow rolls the plane can tumble out of trajectory and control on my end. You are for sure on modern FM and no aids turned on?
Patrick Kennedy
Check your mail. I received a link to download the update on my email. But if you bought it from MSFS ingame market place you have to wait for MS/Asobo to push the update there.
Could you please explain what CFD actually does? Because for me, this version of the fm feels a lot less real than the previous one. I can now do perfect straight rolls without any rudder-input needed. Yaw is very snappy, much like the asobo default planes. And the plane lost its feel for weight (heavy fighter), wich imho was spot on before the update. Ground handling is better though and really very good. I see, that there has to be compromises when developing for xbox an pc alike. Maybe you can do a checkbox with simpel fm like you do for the ground handling. I will revert back to V 1.0 for now and looking forward what you will further do whit this awesome plane.
Best regards, Marcel
Where is your update page ? I can’t seem to find where to download these updates.
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